
Still, it’s obvious that this game was sent out into the world before it was ready, so there are possibly still some lingering issues not present in other versions.īugs aside, the Don’t Starve Switch port is an overall solid pick-up.
#DONT STARVE TOGETHER SWITCH PATCH#
Thankfully, Klei release a patch for the bugs on April 25, and I personally haven’t seen any more crop up since that time. Not seeing rabbit holes was especially brutal, since farming rabbit meat is crucial to staying alive in the early days. They still existed and could be interacted with, but you couldn’t see them. Chief among these bugs was the invisibility of certain important objects, such as walls, rabbit holes, and Beefalo. Numerous bugs, some harmless and some crippling, plagued the Switch port for the first two weeks of its life. At that time, the game was simply not ready for play. On April 12, Klei released Don’t Starve: Nintendo Switch Edition to the hit console’s digital store.


And even if you do, there’s a good bit of mindless motions to go through before you get there. The systemic world of Don’t Starve offers a vast wealth of interesting and exciting interactions, but because you must restart every time, you may go entire runs without experiencing anything worth remembering. There’s a curve that players have to go through every time they play just to survive before they really get to the good stuff. Regardless of the random world generation, the first several days of each run are going to look almost identical. While this permadeath system is great for a competitive-minded player who wants to push his limits, it also limits the otherwise awesome anecdote-generating aspect of the game. Don’t Starve is about making your best run possible, string together all the right decisions, managing your time efficiently, and seeing what happens. Once you die, that’s it, that world is gone forever and you’ll start from scratch next time. The game is split into individual days and eventually seasons, with your final “score” depending on how many days you survived. However, if you’re looking to challenge yourself, if you crave the competitive nature of beating your best score, then Don’t Starve is for you. If you’re looking for a world to conquer and shape at your own leisure, Don’t Starve probably won’t satisfy you. The primary draw of a game like Minecraft is the desire to create, to build your own world. Possibly the most important thing to know about Don’t Starve is this: while an open world with survival elements and a crafting system obviously invokes Minecraft, the two games appeal to very different audiences.
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Players will learn over time how to best take advantage of the sufficiently deep crafting system and manage their resources effectively, but new threats will continually rise to meet them. Dangers come from a host of sources, from evil creatures to harsh weather to simply starving to death.

Players must forage, craft, farm, and fight just to keep their character healthy, well-fed, and sane in a hostile world.Įach foray into the Don’t Starve world is randomly generated, so no two experiences will be exactly the same. The goal is simple: survive as long as possible. In Don’t Starve, players control eccentric scientist Wilson or one of many unlockable characters, each with his/her own special attributes. But before we get into the specifics of the port, let’s catch up on what exactly this game offers. After a bit of a stumble out the gate, Don’t Starve: Nintendo Switch Edition has righted the ship and will serve as a worthy addition to many a digital Switch collection. When I heard the randomly-generated chaotic frenzy of good times that is Don’t Starve would be matching up with the convenience and portability of the Nintendo Switch this year, I knew I had to see how that would turn out. Don’t Starve, the brutal indie survival game from Klei Entertainment, is another great game that has been creating unique stories for players since 2013. are probably the leading anecdote generators, but many open-world single player titles, like last fall’s Shadow of War, can fit the bill quite nicely as well. Multiplayer versus games like Super Smash Bros. One of my favorite types of games is something I like to call “anecdote generators.” As the name implies, this kind of game excels at giving players a unique experience every time they play, something their friends playing the same game may not have experienced.
